Here is a sample video of the new rigging tools I've made with mel scripting. It's a modular auto rigging tool where you have a dummy with some placement objects, and different options for each part of the body. You can make each part separated or the whole rig, and build or break the connections of each part from the rig and replace it with an updated part or some other type of rig.
I'm working in some features I didn't finished yet like the uparms and legs twist distribution, iks space switching, and some other stuff.
The strongest part is the internal attributes that build the squash and stretch features of the rig and the volume preservations of each part. The way this network is build let you modify and adapt the proportions of the arms, legs, and body parts, and recalculate the squash and stretch features. I'm also working on a tool to rebuild automaticaly the whole rig with the modified proportions and become a new default character. Ok...so...here is the first video...I hope that you see it all and enjoy it....
Thanks to my firend and team mate Tino Lopez Saubidet that puts the music for this video!!!
autoRig v1.0 sample from nicolas rossi on Vimeo.