martes 30 de noviembre de 2010

rigging development

FACIAL RIG

Here is a sample of one of the latest facial rigs I made here at REINO.
It is based mainly on rigged faces with joints and freeform on mesh controls. I have also combined some facial blendshapes to have more intentional control over some deformations. The blendshapes system isn´t completed because a matter of time, but anyway... it´s done on advertising times!! They are controled via on mesh controls and a list of attributes that clamps the values for the blendshaps.
Nowadays I´m working on refining this two systems to coexists together,
here is s little sample.

Rigging Sample

Facial rig - freeform controls from nicolas rossi on Vimeo.



REINO - Second spot

TASKS:
Character supervisor.
Modeling, rigging, facial rigging, skinning and deformations.
Thanks to Edu Graña, Ivan Lugo and Gustavo Federico for helping us to achieve all this tasks.

REINO - mexana Ladrones from nicolas rossi on Vimeo.



REINO - First Spot

REINO -mexana ladrones from nicolas rossi on Vimeo.

1 comentarios:

sunnyC. dijo...

nice demo, can you explain more about lip section, way the jaw is opening closing with ctrls, is it all done by joints and deformer, kind of reminds me of 3dsmax jaw with bones connected thing